A not so spectacular, but hopefully funny update for I Am Overburdened. As the title suggest version 1.2.5. is way more swift than the previous one, plus it is equipped with a nasty new trick to terrorize players 😉
Testing
KREEP, apples and penguins.
Haven't written for months now about Operation KREEP. It is time to revisit this old buddy bud bud of mine! Yes, as the title suggest, it is cross-platform time 😉 ...
Magic Item Tech, testing – part 3.
Hi all! It is time for some software testing framework talk again 🙂 ! As you know, I'm a big quality/testing advocate (especially when it comes to software!!!), and I've been working for a while now, in my "lab", on a high-level testing and automation framework, since I've reached the limits of usefulness of unit … Continue reading Magic Item Tech, testing – part 3.
Magic Item Tech, testing – part 2.
Hi everyone! It's been a while since my last post. Lately I had to focus on a lot of things (KREEP, Steam, paperwork, framework development, day-job, health issues, new cat 🙂 !!!), and I wound up not being able to actually focus on any of it... Now I'm trying to catch my breath, doing the … Continue reading Magic Item Tech, testing – part 2.
Magic Item Tech, testing – part 1.
Hello all! Haven't written for a long time, but I've been busy working on my "tech", mostly preparing for my upcoming project. When I started to think through what I would like to write about, I've realized, that it is going to be a rather long one, hence the "part 1" in the title, as … Continue reading Magic Item Tech, testing – part 1.