Hot-fix time. Sadly version 1.2.9. contained some "glitches" π¦
Author: Spidi
I Am Overburdened, two steps forward, one step back.
There's a new mouse control mode in town: teleport! So progress has been made, but I took a really bumpy road to get here.
I Am Overburdened, a trail of broken dreams.
Not much news on my front, but I'm doing game development (at least some, sort-of) and I'm still alive π
Magic Item Tech, happy holidays!
No big updates this time, but I wanted to post an entry to wish everyone happy holidays, a fun-filled winter and most importantly an awesome new year π
I Am Overburdened, what is to come.
Been pretty much out of touch with the online world in the last few weeks. So I guess it is time to break the silence with an I Am Overburdened update and some news about the expansion π ?!
I Am Overburdened, looney tuning.
Time for one last small update before I go into full promotion mode regarding the new I Am Overburdened expansion pack π
I Am Overburdened, optimize prime.
A not so spectacular, but hopefully funny update for I Am Overburdened. As the title suggest version 1.2.5. is way more swift than the previous one, plus it is equipped with a nasty new trick to terrorize players π
I Am Overburdened, cracks showing.
This entry will be a bit more personal and full of rambling about game development in real life and how come making a tiny bug-fix update for a game takes a whole month. Stay awhile, because if you can put up with my whining, you are going to read some real advice π
I Am Overburdened, experience tidbits
So it came to pass, that only a tiny update gets completed within two weeks while working on another way bigger project π
Hopefully, the user interface enhancements in I Am Overburdened version 1.2.3. will be appreciated still.
I Am Overburdened, cosmetics
New I Am Overburdened update, new entry π
This time instead of launching new content or features I'm upgrading the graphics of the game a little.