New I Am Overburdened update, new entry 😉 This time instead of launching new content or features I'm upgrading the graphics of the game a little.
Art
I Am Overburdened, light at the end of the tunnel
Last weeks were only spent on polish and adding "extra" features, so it is only a matter of a few weeks to finally tackle this beast of a game 🙂 , I'm almost at the end of this marathon!
I Am Overburdened, quality over quantity
Where was I for a month again?! Many friends already asked this and other difficult questions about the game and my progress and "quality over quantity" was the best answer I could give.
I Am Overburdened, what takes so long?!
I'm preparing for the I am Overburdened beta, some tiny fine-tuning left before I'm ready to upload a build, but before that, I share this update with a teaser.
I Am Overburdened, back among the living
Last month was rather chaotic for me. After a lengthy Easter vacation a nasty flu forced me to spend almost a week in bed, and overall the progress on "I am overburdened" was dreadfully slow up until last week. That is why I had no energy and not much drive to write new posts or to create video log entries, but it is time to break the silence.
I Am Overburdened, check out the graphics!
Tiny post with lot of pics this time. Last week I worked on the original sprites of the game and progressed steadily. Far from finished with every piece but a huge portion is done!
I Am Overburdened, miles of tiles
Short entry, a bit tutorial-ish, about the tile graphics of I am overburdened.
I Am Overburdened, evolution of box-art
Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts 🙂 ! This first one is about the box-art of the game.