Hello everyone! In my last post about Operation KREEP, I mentioned that for the 1.2 update of the game I made some improvements to the input handling logic and hinted a near future deep-dive into this topic. Quite a while ago, right before releasing the Steam version, I wrote a similar post describing the input … Continue reading KREEP, missed tap.
Month: December 2016
KREEP, tales of low productivity.
Hi there! The last two weeks were full of bad luck (health issues, disapproval from Valve, visit at a local veterinarian all kinds of things 😦 ), and as a result my productivity approached zero. Actually it did reach it when it comes to Unified Theory my upcoming game, but thankfully I could pull myself … Continue reading KREEP, tales of low productivity.