I Am Overburdened, back among the living

Last month was rather chaotic for me. After a lengthy Easter vacation a nasty flu forced me to spend almost a week in bed, and overall the progress on "I am overburdened" was dreadfully slow up until last week. That is why I had no energy and not much drive to write new posts or to create video log entries, but it is time to break the silence.

I Am Overburdened, monsters and mods.

Hi there! Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level editing too besides monsters + I'm trying out yet another video setup. This video is the most condensed so far, focusing exclusively on last week's … Continue reading I Am Overburdened, monsters and mods.

Magic Item Tech, testing – part 3.

Hi all! It is time for some software testing framework talk again 🙂 ! As you know, I'm a big quality/testing advocate (especially when it comes to software!!!), and I've been working for a while now, in my "lab", on a high-level testing and automation framework, since I've reached the limits of usefulness of unit … Continue reading Magic Item Tech, testing – part 3.

Magic Item Tech, achievement unlocked.

Hello there! It looks like I fail to stick to my plans regarding this development blog, and sadly overall to becoming a bit more organized 😦 . Instead of listing the well known and common indie dev. distractions which bog me down too I jump onto this months "achievement": the achievement system 😛 . When … Continue reading Magic Item Tech, achievement unlocked.