Hi all! A real update this time with more content than news... As mentioned in the short description of the game in the early days, game rule mutators were planned to spice up the gameplay. I got half-way through implementing and fine-tuning them (currently nine mutators are planned for the final version), so I thought … Continue reading KREEP, mutagen.
Month: August 2015
KREEP, birthday greenlight.
Hello there! I took some time off from development. Both my fiancee, my dad and I had our birthday last weekend so it was loooong :). But it's finally here, I've published the greenlight page for "Operation KREEP". Fingers crossed! Please check it out and if you like what you see drop a thumbs up … Continue reading KREEP, birthday greenlight.
KREEP, bitter work.
Hi everyone! Sadly no game-play video still. It is a bit of an amateurish thing, but I totally underestimated the time it takes to put together a nicely prepared teaser video with game-play footage (silly me 😦 ). It is actually near completion, just minor fine-tuning and a final render is required so expected arrival … Continue reading KREEP, bitter work.
KREEP, calm before the storm.
Hello there! While I was preparing my greenlight page material, I realized, that I did not share anything about the KREEP itself so far. At least visually not much. What a shame, it is kind of a main character (antagonist), should deserve more from me :). Also lately I had some tweaks in its palette … Continue reading KREEP, calm before the storm.
KREEP, preparing for the future.
Hi all! As mentioned last time, player graphics! A little history leading to the current state first: When writing my fancy game design document at the beginning of the project, I was thinking a bit about how I envision the player characters and their relation with the story. Back then I was poised with the … Continue reading KREEP, preparing for the future.