I've been away from my online life and making games for months. Thanks to some new opportunities it looks like the time has come for me to return to active development again 🙂 And what better way to restart my venture than putting out new updates for my games 😉
Release
I Am Overburdened, it’s alive!
In the big sprint towards publishing this game I forgot to update my blog with a proper release announcement 😀 . I had to split myself in millions to actually finish the game and put it out there, but still, silly me how could I forget 😐 .
I Am Overburdened, so close, yet so far…
This is going to be a painful post for me, but I got to do it 😦 ... I had to postpone the release of I Am Overburdened by a little more than a week, to the 2nd of November 😦 !
KREEP, apples and penguins.
Haven't written for months now about Operation KREEP. It is time to revisit this old buddy bud bud of mine! Yes, as the title suggest, it is cross-platform time 😉 ...
KREEP, birthday.
Hello there! Small update but big announcement this time 🙂 ! Operation KREEP is one years old and it is available on Steam! Here it is, its Steam store page in its full glory: http://store.steampowered.com/app/446050/ Technically speaking, it is a tad bit older than one year. I wrote the first draft of the design doc … Continue reading KREEP, birthday.
KREEP, 1.1.
Hi all! Small update (~announcement) this time. Operation KREEP 1.1 is available: Now if you buy or re-download the game on one of these store-fronts you get the latest version 😉 . I made a little teaser too this week for the update: Still working on releasing it on Steam but based on the tasks … Continue reading KREEP, 1.1.